雀魂麻將(MahjongSoul)

雀魂麻將(MahjongSoul)

Franchise
Store page updated
Jul 8, 2026
Price
— · Steam store ↗

Review Analysis Score

17.1/ 100

Based on 346 reviews from the past 1 year

Steam User Rating
Recent 🙁 Mostly Negative 26% of 686
All time 😐 Mixed 44% of 84,337
“recommending despite complaints, sarcastic positive vote”
SB游戏给你充钱天天恶心我 我牌一次没飞 有几次直接有人给我截胡了 你的发牌机制跟SB王者的匹配机制似的赢多了就发烂牌 闲我人傻钱多是不是?刚刚打了四把 别家天天三巡立直然后直接自摸。 只能说太恶心了 虽然我吐槽 但我得给好评让别人掉进我的陷阱

How it holds up

−50+5
Gameplay
-1.72
Progression -2.90 · Leveling, unlocks and gear — is growth rewarding or a grind?

🔒 5 more indicators

Story & World
+2.00

Not enough data — only 2% of reviews mention this.

Characters +1.50 · How memorable the characters and their relationships are

🔒 2 more indicators

Content Volume
-0.36

Not enough data — only 2% of reviews mention this.

Variety -2.00 · Fresh content and situations versus repetition

🔒 2 more indicators

Visuals & Sound
+2.46

Not enough data — only 3% of reviews mention this.

Visuals +2.45 · Graphics, art style, and animation
“excellent 2D anime-style game, mahjong and anime combination very worthwhile” (6)
属于Steam上最精彩的 二次元向游戏,麻将与二次元额结合还是非常有可取之处的

🔒 1 more indicators

Multiplayer
-0.63

Not enough data — only 5% of reviews mention this.

Community -2.75 · Who you play with — how many, and how friendly

🔒 2 more indicators

Pricing & Fairness
-4.37
Balance -4.50 · Whether classes, weapons, and builds are evenly matched
“scoring system is unreasonable, unfair point distribution” (181)
我不是核心玩家,也不是主播或者麻将选手。我只是个普通人。 但我觉得我的时常还是有一定分量的,起码目前没看到有比我玩的还久的玩家来投稿。 当然我也清楚1500小时说不上真正的热爱或者什么的,但我依然自认为我的观点有那么点营养可以拿来参考。 首先表态,我不推荐新人入这款游戏。 我看到有很多声音诸如“操纵牌山”或是“系统针对”等质疑声。 其实麻将这东西,输赢里面有很大的比重来自运气。 当然我不否认,我也怀疑这个后台系统是不是有一些猫腻。有些时候有些场景令人不得不这么想。 它真的很匪夷所思。 我知道我说的话很拗口很抽象很不像是真人说出来的,但事实真的如此。 其次,这款游戏的“积分”(可以理解为RANK分)设定十分不合理,个人感觉。 虽然雀魂和天凤(日麻里面公认比较有含金量的另一款游戏)都是避四。 蛮多游戏市场短,对局数比较少的玩家可能不太明白什么意思,这里简单说明一下。 比较常见的有输赢的游戏,它的胜率应该是趋近于(1/阵营总数)我们称之为比较公平。 比如4人麻将,考虑到有流局的情况,四名玩家水平相近的前提下,玩家的平均胜率应该是20%~25%左右。 以及玩家的顺位(排名)大致是1、2、3、4各1次左右。 而问题在于,这款游戏拿不同排名时的积分变化是非常巨大的。 比如一名雀豪(类似于LOL的白金段位吧)玩家,拿第1名大致能够+100分,而如果他垫底一次,可能会扣165分~200分。 可能你

🔒 3 more indicators

Tech & Support
-2.87

Not enough data — only 7% of reviews mention this.

Developer support -3.12 · Updates, patches, and how devs respond to players

🔒 2 more indicators

Scores are the average of reviews that mention each category (−5 to +5). Fainter bars were mentioned by fewer reviews; grey means too few to trust. Tap a category ▾ to see what drives it.

Steam review activity

% positive over time
since launch, by month · major update
10%30%50%70%90%
Jul 2020Sep 2026
Reviews
per day · 683 reviews, peak 36/day
02550
Aug 21Sep 18

Steam only gives daily counts for the last 30 days; longer ranges are by month. Months with fewer than 10 reviews are left out of % positive. "Show updates" marks major updates and DLC the developer posted on Steam (since about 2020) — hover a column to see % positive the month before and after.

Review languages

Languages of the 345 reviews we analyzed from the past year — not all Steam reviews.

  • Chinese99%
  • English1%
  • Japanese1%

🔒 Scores broken down by language — how Russian or Chinese players rate each category — are in the paid dashboard.

Recommended games

This game is strongest in
Gameplay
. Other games players rate highly for it:

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All 25 indicators, 3-month and 6-month trends, and per-language breakdowns — in the dashboard.

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