Don't Starve Together ▶ Trailer
Don't Starve Together screenshot 1Don't Starve Together screenshot 2
ActionAdventureIndieRPGSimulationStrategySurvivalOpen World Survival CraftMultiplayerCo-opOpen World

Don't Starve Together

Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve.

Developer
Klei Entertainment
Publisher
Klei Entertainment
Franchise
Don't Starve
Release date
Apr 21, 2016
Store page updated
Sep 15, 2026
Price
$14.99 · Steam store ↗

Review Analysis Score

80.4/ 100

Based on 399 reviews from the past 1 year

Steam User Rating
Recent 😄 Very Positive 90% of 1,655
All time 😄 Very Positive 95% of 543,177
“fantastic game best enjoyed with friends”

How it holds up

−50+5
Gameplay
+0.01
Difficulty +0.56 · How hard it is, how the challenge ramps, and whether it feels fair

🔒 5 more indicators

Story & World
+3.20
World +3.54 · Lore, atmosphere, and how immersive the setting is
“original dark atmosphere and crisis feeling was unforgettable” (18)
科雷工作室的镇室之宝。沙盒三巨头最难上手,人物性能最残疾,也最让我上头的一个。 还记得八年前小学玩单机版,死了活活了死,不会玩但是很快乐。 玩饥荒时从来不会没有事情做,这是我最欣赏饥荒的设计——麻烦来找你。种田过不上安逸日子,每一天都要应付饥饿,理智,照明的基本问题;换了季节还要在意温度湿度雷击地陷;boss会在你辛辛苦苦过日子的时候找上门来拆烂你的家。 那时的感受是,今天的奔波是为了明天的生存,否则就要被大自然轰杀成渣 口牙 ! 然而现在变得很奇怪了,饥荒变成了一个玩家去找麻烦的游戏。以前找麻烦无非是清一个远古拿科技,只是为了活的舒服,目标还是生存。现在打月亮线,暗影线,开裂隙,和最初的理念是背道而驰的,找完麻烦反而越过越不舒服了,那我为什么要找这个麻烦?因为游戏的显性目标从生存,潜移默化的变成了打死所有的boss然后结档。 这样rpg化显然在学泰拉瑞亚,但是你饥荒的残疾人物怎么和泰拉超人比呢😓 再加上击飞这个Jason喜欢到不行的畜生机制,游戏就变成了你打BOSS刮痧,BOSS打你秒杀的尴尬场面。饥荒的标签确实是硬核,但不是硬核在这方面,当年单机版海难风季我顶着满潮湿从海外回家,四处影怪出击,鳄鱼来袭,伴随长夜的是豹旋风的嘶吼。我忘不掉那种危机感和绝望感。那种饥荒最原始最本初的暗黑风格,现在在联机版找不回来了。 可能是威尔逊解放了麦斯威尔导致的吧,再也没有人在你开始游戏时提醒你

🔒 2 more indicators

Content Volume
+2.33
Volume +3.71 · How much there is to play, including endgame, for the price
“huge selection of characters, bosses, biomes, crafting system, base customization” (22)

🔒 2 more indicators

Visuals & Sound
+3.79
Visuals +3.92 · Graphics, art style, and animation
“the game itself is well made and interesting” (35)

🔒 1 more indicators

Multiplayer
+2.22
Playing together +2.75 · Fun of playing with friends, teammates, or rivals
“co-op survival with friends creates memorable moments despite brutal difficulty” (76)

🔒 2 more indicators

Pricing & Fairness
-0.29
Pricing +1.69 · Whether the price, DLC and microtransactions are reasonable, and how much paying gives you an edge

🔒 3 more indicators

Tech & Support
-0.02
Developer support +0.65 · Updates, patches, and how devs respond to players

🔒 2 more indicators

Scores are the average of reviews that mention each category (−5 to +5). Fainter bars were mentioned by fewer reviews; grey means too few to trust. Tap a category ▾ to see what drives it.

Steam review activity

% positive over time
since launch, by month · major update DLC
80%85%90%95%100%
Dec 2014Sep 2026
Reviews
per day · 1,648 reviews, peak 81/day
050100
Aug 21Sep 18

Steam only gives daily counts for the last 30 days; longer ranges are by month. Months with fewer than 10 reviews are left out of % positive. "Show updates" marks major updates and DLC the developer posted on Steam (since about 2020) — hover a column to see % positive the month before and after.

Review languages

Languages of the 399 reviews we analyzed from the past year — not all Steam reviews.

  • Chinese28%
  • English25%
  • Russian19%
  • Portuguese11%
  • Spanish6%
  • Korean4%
  • Other8%

🔒 Scores broken down by language — how Russian or Chinese players rate each category — are in the paid dashboard.

Recommended games

This game is strongest in
Visuals & Sound
. Other games players rate highly for it:

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🔒 Read the reviews behind this

All 25 indicators, 3-month and 6-month trends, and per-language breakdowns — in the dashboard.

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