ELDEN RING NIGHTREIGN ▶ Trailer
ELDEN RING NIGHTREIGN screenshot 1ELDEN RING NIGHTREIGN screenshot 2
ActionRPGSouls-likeOnline Co-OpMultiplayerRoguelikeCo-op

ELDEN RING NIGHTREIGN

ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.

Developer
FromSoftware, Inc.
Publisher
FromSoftware, Inc., Bandai Namco Entertainment
Franchise
Release date
May 29, 2025
Store page updated
Mar 9, 2026
Price
$39.99 · Steam store ↗

Review Analysis Score

66.4/ 100

Based on 393 reviews from the past 1 year

Steam User Rating
Recent 🙂 Mostly Positive 79% of 993
All time 😄 Very Positive 82% of 191,227
“experimental flawed game that rules, worth playing, 9/10 verdict”

How it holds up

−50+5
Gameplay
+0.07
Strategy +1.65 · Depth of builds, tactics, and meaningful choices
“追踪者设计优秀,派生攻击帅气,钩爪多用途,大招削韧伤害优秀” (21)
400h纯追踪者玩家,上了深夜五就没玩了,具体评价如下: 我很喜欢追踪者设计,派生攻击很帅,冲击力到位,伤害尚可,大剑特殊攻击模组手感优秀,钩爪赶路,抓怪,近身都很不错,大招的削韧和伤害都很优秀,高血和高机动性意味着追踪者前排牵制和抗伤能力非常优秀,在普通模式大放光彩。 然后从夯到拉评价八个夜王,设计各有特色,有好有坏 1.三狼,设计平平无奇,近战纯吃屎,npc, 历战版本,脚填数值,近战依旧吃屎,近身二连甩剑阴间至极,没品过这招等于没玩没玩黑夜君临,拉爆了。 深夜版本,深4以上的数值基本上属于擦着即伤碰撞即死,属于用屁眼填的数值,拉爆了, 2.大嘴,普通版本招式大开大合,没有过分的快慢刀,近战体验尚可,顶级。 历战版本,阴间瞬移转阶段比较恶心,其他设计不错,相当于普通版plus,没啥特色,npc, 深夜版本,纯粹加数值,好在招式大开大合,不算恶心,深夜上分大将,给到夯, 3.征兆,近战吃屎怪物之一,武器属性针对性较强,难度和数值不算高,设计感一般,npc, 历战版本,演出就演出,整的花里胡哨,又是海啸又是激光,打起来前期发育约等于笑话,给了点情怀,仅此而已,npc, 深夜版本:排到普通版本还好说,拍到历战版本?哈哈哈,请输入文本 拉爆了 4.人马,大开大合典型怪,极度属性克制,难度数值优秀,boss格调高,招式也不错,除了那一招大运,怀疑石崎精神状态,给到顶级, 历战版本,bos

🔒 5 more indicators

Story & World
+2.54
Characters +3.15 · How memorable the characters and their relationships are

🔒 2 more indicators

Content Volume
-0.36
Variety -2.35 · Fresh content and situations versus repetition

🔒 2 more indicators

Visuals & Sound
+2.64
Audio +3.86 · Music, sound effects, and voice acting

🔒 1 more indicators

Multiplayer
+0.81
Playing together +1.74 · Fun of playing with friends, teammates, or rivals
“brilliant cooperative and roguelite foundation” (82)

🔒 2 more indicators

Pricing & Fairness
-3.03
Balance -3.51 · Whether classes, weapons, and builds are evenly matched
“Post-update melee classes gutted by enemy damage, forced meta, balance failure” (25)
深き夜実装前は肯定的なレビューを書こうと考えていたのですが、アップデート後にどうしても自分には合わなくなってしまったため、今回筆を執ることにしました。 深き夜実装前、特に常夜の王の前半までは本当に素晴らしいゲームでした。カジュアルさと歯応えのある難易度のバランスが絶妙で、毎回異なる展開を楽しめる一期一会の魅力に溢れていました。思いもよらないビルドの組み合わせ、セオリーと異なる意外なルート取り、慣れないオリマーによる予想外の事故、それを覆すベテランプレイヤーのスーパープレイ、苦難を超えた先の勝利の一体感、そして自分自身が上達してチームをキャリーできるようになった瞬間の達成感。どれをとっても最高のゲーム体験だったと断言できます。 しかし深き夜でレート制が導入され、お世辞にもバランスが良いとは言えない高難度化が進んだことで、コミュニティの雰囲気は一変しました。以前はある程度の遊びや柔軟性があったルート取りや戦法も、今ではガチガチに最適解を固める必要が出てきています。特に問題なのは敵の火力がバカみたいに上がったことで近接職が完全に割を食い、ほぼ後衛ゲーと化してしまった点です。これはゲームバランスの調整の失敗を如実に表していると言わざるを得ません。 常夜の王実装後に遅れて購入した友人が「あまり楽しくない」と言っていた意味を、残念ながら今は痛いほど理解しています。プレイヤー層が分断され、カジュ

🔒 3 more indicators

Tech & Support
-2.67
Developer support -2.75 · Updates, patches, and how devs respond to players
“completely abandoned, no post-launch support, dropped minor patches” (28)

🔒 2 more indicators

Scores are the average of reviews that mention each category (−5 to +5). Fainter bars were mentioned by fewer reviews; grey means too few to trust. Tap a category ▾ to see what drives it.

Steam review activity

% positive over time
since launch, by week · major update
60%70%80%90%100%
May 29, 2025Sep 17, 2026
Reviews
per day · 984 reviews, peak 50/day
02550
Aug 21Sep 18

Steam only gives daily counts for the last 30 days; longer ranges are by week. Months with fewer than 10 reviews are left out of % positive. "Show updates" marks major updates and DLC the developer posted on Steam (since about 2020) — hover a column to see % positive the week before and after.

Review languages

Languages of the 389 reviews we analyzed from the past year — not all Steam reviews.

  • English31%
  • Chinese25%
  • Japanese11%
  • Russian10%
  • Portuguese7%
  • Spanish5%
  • Other12%

🔒 Scores broken down by language — how Russian or Chinese players rate each category — are in the paid dashboard.

Recommended games

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Visuals & Sound
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