Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
“removing gacha monetization created addictive, really good single-player game”
How it holds up
−50+5
Gameplay
+1.91
Controls & feel+2.27· Responsiveness, precision, and how the menus handle
“combat system incredibly satisfying with perfect timing and elemental combos” (56)
🔒 5 more indicators
Story & World
+0.82
Story+0.17· Plot, quests, writing, and the ending
🔒 2 more indicators
Content Volume
+0.89
Volume+2.26· How much there is to play, including endgame, for the price
🔒 2 more indicators
Visuals & Sound
+2.21
Visuals+3.19· Graphics, art style, and animation
“visual quality is clean and impressive for a mobile port” (37)
기본이 모바일 게임이었다길래 큰 기대 안했는데, 일단 비쥬얼 퀄리티가 웬만한 PC겜 다 까는 정도로 깔끔해서 보기 좋았고, 또 전투도 캐릭터를 교체해가며 스킬과 콤보를 구사하는 시원시원한 방식이라 아주 대합격이었습니다. 다만 아래 두가지 단점들은 저에게 있어 치명적이었는데, 만약 이 두가지 단점만 감당이 가능하시다면 제가 볼때 구매하셔도 전혀 후회 안하실 것 같네요. 1. 베이스가 모바일게임이라 그런지 인터페이스가 상당히 조잡했고, 그걸 이용하는것도 많이 복잡하고 귀찮았습니다. 게다가 여전히 모바일게임 특유의 숙제와 재료 수급하는 구조도 그대로 남아있었는데, 뭐.. 이건 원래 모바일이었으니 충분히 이해는 함.. 2. 진행 템포가 상당히 느려서 지루한 구간도 많았습니다. 예를들어 레벨30짜리 강력한 드래곤을 잡아야 되는게 미션이어서 잠시 저렙 구간에 돌아가 레벨링도 하고 장비도 갖춰 더 강해져서 돌아오고 싶었는데, 막상 우리 캐릭터 레벨 제한도 30으로 막아둬서 드래곤을 잡는데 상당히 고생을 해야했습니다. 알고보니 캐릭터 레벨 40까지 돌파하기 위해서는 그 드래곤을 잡고 레벨 40짜리 메인퀘스트까지 진행을해야 해금되는 구조였는데, 이건 오히려 뭔가 성장의 재미
🔒 1 more indicators
Multiplayer
+0.41
Playing together+0.32· Fun of playing with friends, teammates, or rivals
🔒 2 more indicators
Pricing & Fairness
+3.61
Pricing+3.85· Whether the price, DLC and microtransactions are reasonable, and how much paying gives you an edge
“removed gacha systems and stamina, progression feels satisfying and earned” (165)
🔒 3 more indicators
Tech & Support
+1.63
Performance+2.43· Frame rate, optimization, and loading times
🔒 2 more indicators
Scores are the average of reviews that mention each category (−5 to +5). Fainter bars were mentioned by fewer reviews; grey means too few to trust. Tap a category ▾ to see what drives it.
Steam review activity
% positive over time
since launch, by week · major update DLC
Jul 23, 2026Sep 17, 2026
Reviews
per day · 1,278 reviews, peak 94/day
Aug 21Sep 18
per week · 10,691 reviews, peak 5,066/week
Jul 23, 2026Sep 10, 2026
per week · 10,691 reviews, peak 5,066/week
Jul 23, 2026Sep 10, 2026
per week · 10,691 reviews, peak 5,066/week
Jul 23, 2026Sep 10, 2026
Steam only gives daily counts for the last 30 days; longer ranges are by week. Months with fewer than 10 reviews are left out of % positive. "Show updates" marks major updates and DLC the developer posted on Steam (since about 2020) — hover a column to see % positive the week before and after.
Review languages
Languages of the 426 reviews we analyzed from the past year — not all Steam reviews.
English27%
Chinese21%
Korean11%
Japanese10%
Russian8%
Spanish6%
Other17%
🔒 Scores broken down by language — how Russian or Chinese players rate each category — are in the paid dashboard.